This isn’t just a graphical gimmick (although it looks quite nice), as it helps accumulating money. If it moves, blow it up if it doesn’t, blow it up anywayīlowing things up does not only mean destroying flying enemy vessels, stationary guns or what else wants the player’s ship down on the ground. It’s just about total annihilation, as questionable as the main idea of destroying competitors’ buildings during a time of economic struggles is. Except for a few cutscenes (mainly the intro, outro and landing sequences), there’s not really a plot or characters to relate it. (USA/France 1994/2011/2015, developer: Cygnus Studios (now Mountain King Studios), publishers: DotEmu/ Daedalic Entertainment, platforms: PC, iOS)Īs with the Double Dragon Trilogy, one shouldn’t play this for the story. Sometimes things can be so simple, especially in Cygnus Studios’ arcade-inspired vertically-scrolling shoot-’em-up Raptor: Call of the Shadows, brought to a modern audience by DotEmu.
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